Sushi Sunday Studio · In development

Cut & Run

A Pirate’s Life at Sea

Every fortune leaves a wake.

One sloop, a thin crew and a Caribbean run by governors who trade promises as readily as merchants trade sugar. Trade, raid, recruit, divide the plunder, and decide whose seal you sail under this month.

A pirate sloop under sail on Caribbean water beside a rocky coast
Work in progress: at sea
The fleet screen over clear turquoise harbour water and a timber dock
Work in progress: in harbour
  • A whole pirate career. From a single sloop to a fleet, or to the gallows.
  • Governors with long memories. A royal seal makes you a privateer; a change of policy makes you a criminal.
  • The Lantern Compact. Captains, pilots and harbour keepers who remember who kept their word.
  • Crews you have to keep. Pay them, feed them, share the plunder fairly, or lose the ship.

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